Minecraft server analytics

For Minecraft servers

PlayerAtlas turns raw joins into Minecraft server analytics you can act on. See who pays, where they came from, and which paths lead to Tebex or CraftingStore purchases across Paper servers, Velocity proxy setups and multi-server networks.

Why Minecraft metrics should include revenue

Player counts and TPS graphs keep the lights on, but growth needs Minecraft metrics that link players to income. Without that, you optimize for busy servers instead of sustainable ones. PlayerAtlas focuses on revenue intelligence: attribution, funnels, campaigns and retention in one place, so Minecraft server statistics reflect money, not just foot traffic.

Plugins send player and server events to PlayerAtlas. Store integrations match sales to accounts so your Minecraft player analytics and Tebex analytics tell one story.

What PlayerAtlas adds to your stack

  • Attribution and campaign tracking: know which campaigns, creators and join routes produce paying players, not just joins.
  • Funnels: find friction from first join to first purchase on ranks, crates or bundles.
  • Multi-server clarity: follow players across your network with consistent identity where supported.
  • Operational signals: performance and plugin inventory sit next to monetization so fixes and ROI stay in context.

For networks that already run Tebex (or CraftingStore)

If you are investing in ads, partnerships or seasonal drops, you need Minecraft analytics that prove return, not another dashboard that stops at sessions. PlayerAtlas is designed for server owners who sell digital goods and want every marketing euro tied to outcomes.

Preparing for Hytale as well? See For Hytale servers.

See who pays, not just who joins

Connect your servers, link Tebex or CraftingStore, and get revenue intelligence in minutes.